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(Kitty) project sekai on computer (RHYTHM GAME)

(Kitty) project sekai on computer (RHYTHM GAME)

A Roblox experience owned by - Project Sekai Games ! -.

RacingENProject SekaiVocaloidRhythm

Description (written by the developer; not a statement by this register)

Made possible with Ro-Beat's rhythm game kit! // works best on computer I'm really shocked this got 10k visits?? - UPDATES - Kitty - tags - miku hatsune miku project sekai vocaloid purosekai sekai prosekai proseka more more jump n25 vivid bad squad wxs wonderlands x showtime leo need wonderhoy rin kagamine len luka meiko kaito

Last updated by the developer 18 Jan 2026, 03:16 UTC.

0
playing (measured 12 Aug 2026, 22:00 UTC)
34,540
lifetime visits
49%
liked (132 👍 / 140 👎)
299
favourites (8.7 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thanks :)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for joining !! :D · welcome30,123 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.516 August 2026 — 48 % liked26 August 2026 — 48 % liked5 September 2026 — 48 % liked15 September 2026 — 48 % liked25 September 2026 — 49 % liked5 October 2026 — 48 % liked15 October 2026 — 49 % liked25 October 2026 — 49 % liked4 November 2026 — 49 % liked16 August 20264 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 04:0449no change
25 Oct 2026, 04:0349no change
15 Oct 2026, 04:0149+1
5 Oct 2026, 04:0048-1
25 Sept 2026, 03:5349+1
15 Sept 2026, 02:5348no change
5 Sept 2026, 02:5348no change
26 Aug 2026, 02:5048no change
16 Aug 2026, 02:5048first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.