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[HAKARI] Jujutsu Uprising

[HAKARI] Jujutsu Uprising

A Roblox experience owned by SORCERER OF WILL.

Fighting & PvPENanimefightingcombat

Description (written by the developer; not a statement by this register)

Switch characters at the top left of your screen, there's a character icon. CONTROLS: M1 - Attack F - Block Q - Dash Q (while ragdolled) - Ragdoll Cancel / Evasive W + W - Run G - Awakening / Ultimate B - Emote Wheel

Last updated by the developer 11 Aug 2026, 19:01 UTC.

3
playing (measured 12 Aug 2026, 15:05 UTC)
48,942
lifetime visits
69%
liked (124 👍 / 57 👎)
623
favourites (12.7 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:0510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lobtomy SFX
499 R$
[VIP SORCERER]
399 R$
Private Server+
299 R$
Early Access
299 R$
Extra Emote Slots
99 R$
Kill Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

666967.515 August 2026 — 66 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:1669+3
15 Aug 2026, 19:1566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.