Mega Clicker Simulator New Ugc!!!!
A Roblox experience owned by Blaze Games!!!.
SimulatorENclickersimulatorpets
Description (written by the developer; not a statement by this register)
😎English😎 Welcome to Clicker Simulator on Roblox! Dive into the exciting world of clicking madness and challenge yourself to reach new heights. In this simulator, you'll click your way to earning coins, unlocking pets, and discovering new worlds. Whether you're a seasoned player or new to the game, there's always something fun and rewarding to achieve. Don't miss out on the fun – join our group Blaze Games for exclusive rewards and updates. Click your way to greatness with us! 😊Spanish😊 ¡Bienvenidos a Clicker Simulator en Roblox! Sumérgete en el emocionante mundo de la locura de clics y desafíate a ti mismo para alcanzar nuevas alturas. En este simulador, harás clic para ganar monedas, desbloquear mascotas y descubrir nuevos mundos. Ya seas un jugador experimentado o nuevo en el juego, siempre hay algo divertido y gratificante por lograr. No te pierdas la diversión – únete a nuestro grupo Blaze Games para obtener recompensas y actualizaciones exclusivas. ¡Haz clic con nosotros!
Last updated by the developer 24 Aug 2024, 17:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 18:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.