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Planet Tycoon 🪐

Planet Tycoon 🪐

A Roblox experience owned by Summit Games Productions.

TycoonENminingfactoryremaster

Planet Tycoon 🪐 is a tycoon experience created on 2024-06-06. It has recorded 4,904,243 lifetime visits and 24,180 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description indicates gameplay involves mining, processing, and selling blocks to earn money.

Description (written by the developer; not a statement by this register)

🪐 Welcome to Planet Tycoon ! This game is about mining, processing, and selling blocks to earn money! Sell tons of blocks and become the richest player on the leaderboards! 💸 REMASTER UPDATE! 💎 Roblox Premium players get the following benefits in game: +5% Money 👍 Like and ⭐ Favorite the game to support future updates! 💾All progress is autosaved so you can resume back at any time!💾 ⚡️Lagging? Use a FREE VIP Server!⚡️ ➡️ This game is heavily inspired by the old Solar Tycoon by Aken_Aten Tags: Tycoon, Fun, Cool, Build, Money, Factory, Boss, Adventure, Play With Friends, Explore, Empire, Millionaire

Last updated by the developer 2 Aug 2026, 17:30 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
4,904,243
lifetime visits
65%
liked (3,990 👍 / 2,105 👎)
24,127
favourites (4.9 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(OP) Solar King Armor
179 R$
2x Money
179 R$
VIP
179 R$
(OP) Solar King Lasergun
179 R$
Auto Collect
79 R$
Shiny Ores
79 R$
2x Gems
79 R$
OP Upgrader
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,057,316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked13 September 2026 — 65 % liked23 September 2026 — 65 % liked3 October 2026 — 65 % liked23 October 2026 — 65 % liked2 November 2026 — 65 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:0265no change
23 Oct 2026, 02:0165no change
3 Oct 2026, 01:5365no change
23 Sept 2026, 01:5265no change
13 Sept 2026, 01:5265no change
3 Sept 2026, 01:4865no change
14 Aug 2026, 01:4665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.