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Bwunniko Creator Shops Sell your UGC!

Bwunniko Creator Shops Sell your UGC!

A Roblox experience owned by EA$YWORLD.

RoleplayENUGCShopSocial

Description (written by the developer; not a statement by this register)

WELCOME TO BWUNNIKO CREATOR SHOPS ‿︵‿︵‿︵ · · ♡ · ·︵‿︵‿︵ ‿ ABOUT THE GAME ♡ This is a fun and engaging game to advertise and display your Cute UGC/Clothing in your very own shop! ♡ Interact and meet other creators and more! ♡ Earn cash by time spent ingame! ♡ Taking too long to earn cash? Complete the obbies for prizes! ♡ Bored of your shop? Head to the decor shop and purchase new decorations for your shop. ♡ Share your appreciation for other creators by liking their shops! ♡ Complete daily spin to earn exclusive decor and cash! If have any bug, questions, suggestions or would simply like to support us please join our community server! CREDITS: Scripter: @zack_parker1 Builder: @LACЕDKITTY @Catterpity Icons: Guis: @LACЕDKITTY Music: @zack_parker1

Last updated by the developer 4 Jan 2026, 22:34 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
34,624
lifetime visits
97%
liked (1,344 👍 / 48 👎)
485
favourites (14.0 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
200 R$
Kitty Decor
120 R$
Sign
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Joining Bwunniko Creator Shops! · welcome13,432 · 100.0% win
Meet The Owners · other849 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked5 October 2026 — 97 % liked25 October 2026 — 97 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0297no change
5 Oct 2026, 03:5397no change
16 Aug 2026, 02:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.