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[DEMO] BLOODRUSH

[DEMO] BLOODRUSH

A Roblox experience owned by HALLOWBOOM..

ShooterENFPSPvEHack and Slash

Description (written by the developer; not a statement by this register)

This is a PvE game where you as a Guest fight against thousands of Noobs who are looking to eliminate you. Be the one who makes them crumble in pieces. Created by: liirems Owned by: oliwieer4 (Mathew) Inspired by "Ultrakill", "DOOM". Not inspired by any Roblox experiences. PRIVATE SERVERS ARE RECOMMENDED IF YOU CANNOT SEE YOUR FRIEND'S PARTY IN PUBLIC SERVERS!! Controls: M2 - Use Currently Equipped Ability F - Parry / Swing Shift - Dash

Last updated by the developer 29 Jul 2026, 09:51 UTC.

0
playing (measured 11 Aug 2026, 00:17 UTC)
302,725
lifetime visits
88%
liked (2,042 👍 / 280 👎)
9,207
favourites (30.4 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gilded Membership
120 R$
hospital bill
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WOW · other27 · 0.00% win
DEMO · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:1688no change
15 Aug 2026, 01:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.