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The raging crusher

The raging crusher

A Roblox experience owned by ANXIETY Development.

HorrorENhorrorsurvivalobstacle avoidance

Description (written by the developer; not a statement by this register)

[WARNING]: This game is in Pre-alpha. More features will be added soon. If you encountered some bugs, please report to the group wall. [Game inspired by "Be crushed by a speeding wall"] Description: A curse that affect random places around the world. An infinite path you will take. With the fear of a giant creature moving across the path. If it caught you, it will crush the inside of you. Creating enough pressure to make you explode into pieces. So be aware, intruder. ChangeLog(8):- - Model transformation (3/5) - Added bits boosters available in Robux shop (Unfinished) - Added stats tracker (Hidden) - Fixed global leaderboards updating - reduced landmine's kill distance Controls:- (PC): Shift to sprint. (Mobile): Buttons on the screen. (Console): Not available yet. Note: Join the group for updates and feedback.

Last updated by the developer 13 Oct 2024, 20:02 UTC.

0
playing (measured 11 Aug 2026, 15:30 UTC)
1,170
lifetime visits
100%
liked (19 👍 / 0 👎)
16
favourites (13.7 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger party
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A new intruder · welcome508 · 0.00% win
The first incident · progression18 · 0.00% win
Scary silence · progression3 · 0.00% win
Suspicious grounds · progression2 · 0.00% win
Barely lost it · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.