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Alterra Facility v1.0

Alterra Facility v1.0

A Roblox experience owned by Alterrа Industries.

RoleplayENnarrativeroleplaysci-fi

Description (written by the developer; not a statement by this register)

Alterra Facility Version 1.0 BETA ~ Welcome to Alterra Facility! 👋 Located in Greenland, the Alterra Facility emerged as a safe haven amidst nuclear-waste and the wars. Desperate civilians, trading life savings for passage, were initially turned away and, if persistent, terminated. After weeks, civilians gained entry under undisclosed rules, they were treated like test subjects, they endured tests, scarce food, and limited clean water. Frustration boiled over, leading to rebellions against the oppressive Alterra Industry. Find our communications hub in the "Social Links" tab on our group's page and the dedicated Social Links tab on this game. Looking to apply? Start by connecting through our communication link. Explore the opportunities and join us on the path forward!

Last updated by the developer 3 Jul 2026, 16:55 UTC.

0
playing (measured 14 Aug 2026, 11:07 UTC)
1,321
lifetime visits
69%
liked (11 👍 / 5 👎)
8
favourites (6.1 per 1k visits)
30 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
10,000 R$
Stolen Access Card
1,450 R$
UMP-45
500 R$
AK-12
200 R$
G17
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 Welcome to Alterra · welcome251 · 0.00% win
Beta Tester · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.