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Pet Empire [NEW]

Pet Empire [NEW]

A Roblox experience owned by Masterful Productions.

TycoonENidlepet collectionclicker

Description (written by the developer; not a statement by this register)

Click to Spawn Pets! Give them food to eat! Sell the fertilizer they create for money! Upgrade & Repeat! 🔥 USE THE CODE 'RELEASE' AND LIKE THE GAME FOR A FREE IN-GAME BOOST! 👍 NEW CODE RELEASES ONCE THE GAME GETS 100 LIKES! 💾 Progress saves Join the group & like for +25% Money & a FREE chest! https://www.roblox.com/groups/34111644 Premium Gives +20% Money! DO YOU LAG? USE A FREE VIP SERVER ❤️

Last updated by the developer 16 Jun 2024, 15:35 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
430,012
lifetime visits
94%
liked (9,267 👍 / 552 👎)
45,757
favourites (106.4 per 1k visits)
7 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inf Food & Auto Deposit
1,299 R$
VIP
499 R$
12 Permanent Silos
499 R$
x2 Fertilizer
249 R$
x2 Gold
249 R$
OP Autoclicker
249 R$
Portable Upgrades
199 R$
+2 Max Workers
199 R$
x2 Worker Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome305,079 · 0.00% win
Prestige 1 · progression21,104 · 0.00% win
Prestige 2 · progression8,418 · 0.00% win
Prestige 3 · progression2,345 · 0.00% win
Prestige 4 · progression306 · 0.00% win
Prestige 5 · progression27 · 0.00% win
Prestige 6 · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3294no change
14 Aug 2026, 22:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.