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Ken Ultimate

Ken Ultimate

A Roblox experience owned by Kengankai.

Fighting & PvPENfightingcombat mechanicsearly access

Description (written by the developer; not a statement by this register)

Still in early stages Become the strongest. Controls : IMPORTANT : If you get countered, it is a critical hit, this increases the stun indicated by a red particle. Normal hits are indicated by a white particle, these are partial stun where you can still perform some actions such as a defense attempt Left Mouse Button - Normal Hit Right Mouse Button - Heavy Hit F-Key - Dodge, needs to be timed correctly Space while Mouselocked - Heavy Hit Dodge Q - Dash, need movement input R - Grab, press M1 to throw after M - Stat Menu Shift (empower) + Skill - Empowered skill (must have momentum bar filled to use) Credits: Programmers - rJeneration, Isaacphu, oRenzei, Kyrbas Builders - Lawtamos, AfroDs Animator - nehesobased VFX Artist - eIkhang General Art - tablegum

Last updated by the developer 22 Jun 2026, 20:12 UTC.

0
playing (measured 14 Aug 2026, 11:17 UTC)
192,738
lifetime visits
83%
liked (930 👍 / 186 👎)
1,832
favourites (9.5 per 1k visits)
7 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thanks
20,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8315 August 2026 — 83 % liked14 September 2026 — 83 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 06:5383no change
15 Aug 2026, 05:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.