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Obby that slowly gets harder

Obby that slowly gets harder

A Roblox experience owned by Amnis Creations.

ObbyENparkourdifficulty scalingleaderboard

Obby that slowly gets harder is an obby genre experience created on 2024-06-07. It has 1,049,361 lifetime visits and 752 favorites. The current player count is 0. The like percentage is 24. The game features four difficulties with 80 stages. Credits are given to McGamerNick for scripting and UI.

Description (written by the developer; not a statement by this register)

Rejoin if you don't spawn on your checkpoint if you left the game and came back. A game brought to you by Amnis Creations! An obby that gets harder the further you go, 4 difficulties with 80 stages. All 4 difficulties are easier than normal so pros and newbs can win the obby. Try to get the most wins and climb the leaderboard! Credits to McGamerNick for Scripting & UI

Last updated by the developer 11 Apr 2026, 23:53 UTC.

0
playing (measured 12 Aug 2026, 10:00 UTC)
1,049,361
lifetime visits
24%
liked (273 👍 / 883 👎)
752
favourites (0.7 per 1k visits)
7 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Did 1 stage · progression617,659 · 0.00% win
Do easy difficulty · progression371,348 · 0.00% win
Do Medium Difficulty · progression107,059 · 0.00% win
Do Hard Difficulty · progression30,903 · 0.00% win
Very hard difficulty · progression4,664 · 0.00% win
1 Win · progression1,721 · 0.00% win
5 wins · progression77 · 0.00% win
50 Wins · progression2 · 0.00% win
100 WINS · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.