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[🎉EVENT] Police Emergencies: Miami

[🎉EVENT] Police Emergencies: Miami

A Roblox experience owned by SWAT: The Game.

RoleplayENpoliceswatmiami

Police Emergencies: Miami is a roleplay experience created on June 7, 2024. The game has accumulated 8,133,280 lifetime visits and 679,608 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Miami! The wrong people have taken over the City, and it is time to help. 👮Become a Police Officer in Miami and help take down criminals... 💥 Please leave a like, 6000👍 for a HUGE update! 🚔 Climb the ranks of the Police Department and unlock new vehicles, weapons and gear. 🌆 Roleplay in an extremely realistic academy and police experience. ⚔️ Raid Miami of all crime and secure the city today as SWAT. 👍 Enjoy the game? Leave a favorite and like to support us

Last updated by the developer 3 Aug 2024, 11:48 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
8,133,280
lifetime visits
90%
liked (24,682 👍 / 2,654 👎)
679,571
favourites (83.6 per 1k visits)
7 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SWAT
399 R$
Detective
299 R$
Double XP
299 R$
Undercover Cars
249 R$
Double Cash!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,988,668 · 0.00% win
Beta Tester · other4,987,627 · 0.00% win
First Arrest · progression338,473 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4790no change
23 Aug 2026, 21:4790no change
13 Aug 2026, 21:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.