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Pizza Parry

Pizza Parry

A Roblox experience owned by Nogo.

Fighting & PvPENparry mechanicpizza themeaction

Description (written by the developer; not a statement by this register)

🍕 Parry the Pizzas and win! ⚔️ F to parry 🔮 Q to ability

Last updated by the developer 4 Apr 2026, 18:48 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
24,067
lifetime visits
87%
liked (244 👍 / 37 👎)
291
favourites (12.1 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slicer
399 R$
Instant Roll
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Parry a Pizza! · other8,113 · 80.0% win
Parry a Furious Pizza! · other5,553 · 0.00% win
Parry a Freezing Pizza! · other5,475 · 80.0% win
Parry a Rejuvenating Pizza! · other5,444 · 80.0% win
Parry a Teleporting Pizza! · other4,801 · 80.0% win
Parry a Grim Reaper Pizza! · other4,678 · 0.00% win
Parry a Golden Pizza! · other3,723 · 80.0% win
Parry a Heavenly Pizza! · other3,587 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0187no change
16 Aug 2026, 07:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.