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TEAM EVIL TEACHER ESCAPE (TEAMWORK OBBY)

TEAM EVIL TEACHER ESCAPE (TEAMWORK OBBY)

A Roblox experience owned by Wonder Obbies.

ObbyENteamworkschool escapeobby

TEAM EVIL TEACHER ESCAPE (TEAMWORK OBBY) is an obby experience created on 2024-06-08. It has accumulated 12,429,232 lifetime visits and 1,949,606 favorites. The game holds a 57% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 20 LIKES PRIVATE SERVERS ARE FREE! your’re stuck in a EVIL SCHOOL! Team up with a friend to escape before they catches YOU! STUCK ON A STAGE? Buy ingame perks to help you escape the EVIL PRINCIPAL Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr Stinky Evil Stepmom Wednesday Adventure Fun Adventure Ice Spice, Grandpa Obby, Team Grandpa, Grandma Obby, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Escape Ice Spice, Robex, Robox, Money, Rich, Amazing digital circus, digital circus

Last updated by the developer 24 Jan 2025, 11:51 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
12,429,232
lifetime visits
57%
liked (173 👍 / 133 👎)
1,949,589
favourites (156.9 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
329 R$
Magic Carpet
329 R$
Rocket Launcher (OP)
199 R$
Flying Cloud
129 R$
Jump Coil
119 R$
Speed Coil
119 R$
Taser
99 R$
Evil Teacher Morph
99 R$
Ballon
99 R$
Evil Science Teacher morph
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,091,301 · 57.1% win
You Died · other6,625,712 · 57.1% win
Escaped · progression239,897 · 0.00% win
Met The Owner · social30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked23 August 2026 — 57 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:5257no change
13 Aug 2026, 18:5157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.