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💸 PLS DONATE DA

💸 PLS DONATE DA

A Roblox experience owned by Dautaun.

Social & hangoutENsocial simulationbooth customizationfan-made

Description (written by the developer; not a statement by this register)

💸 PLS DONATE V is a game where you can raise Fake Robux or donate Fake Robux to other players! How to Play: 🎪 Claim a booth 📝 Customize your booth text 💰 Receive Fake Robux from other players! 💸 Donate Fake Robux to other players! 🌟 Upgrade your booth and climb the leaderboards! ⚠️ Notes: ▪ All features in this experience use in-game systems only. No real-world value or real Robux is involved. ▪ This game is not affiliated with or endorsed by the original PLS DONATE. It is a fan-made experience created for entertainment purposes only. 👍 Like, Favorite & Join the group for exclusive perks, rewards, and future updates!

Last updated by the developer 11 Aug 2026, 00:14 UTC.

0
playing (measured 25 Aug 2026, 12:18 UTC)
1,000
lifetime visits
65%
liked (11 👍 / 6 👎)
6
favourites (6.0 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1B
800 R$
750M
600 R$
10M
440 R$
300M
250 R$
50M
250 R$
400M
125 R$
1M
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WITNESS THE 100K+ NUKE! · progression24 · 0.00% win
WITNESS THE 10M+ STARFALL · progression24 · 0.00% win
WITNESS THE 1M+ ROBUX SMITE! · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

586963.525 August 2026 — 58 % liked5 September 2026 — 69 % liked6 October 2026 — 65 % liked6525 August 20266 October 2026
3 measurements spanning 41 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 02:3665-4
5 Sept 2026, 01:3269+11
25 Aug 2026, 22:0658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.