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πŸ’Έ PLS DONATE DA

πŸ’Έ PLS DONATE DA

A Roblox experience owned by - ciq's room -.

Social & hangoutENsocial simulationbooth customizationfan-made

Description (written by the developer; not a statement by this register)

πŸ’Έ PLS DONATE V is a game where you can raise Fake Robux or donate Fake Robux to other players! How to Play: πŸŽͺ Claim a booth πŸ“ Customize your booth text πŸ’° Receive Fake Robux from other players! πŸ’Έ Donate Fake Robux to other players! 🌟 Upgrade your booth and climb the leaderboards! ⚠️ Notes: β–ͺ All features in this experience use in-game systems only. No real-world value or real Robux is involved. β–ͺ This game is not affiliated with or endorsed by the original PLS DONATE. It is a fan-made experience created for entertainment purposes only. πŸ‘ Like, Favorite & Join the group for exclusive perks, rewards, and future updates!

Last updated by the developer 11 Aug 2026, 00:14 UTC.

0
playing (measured 25 Aug 2026, 12:18 UTC)
1,000
lifetime visits
58%
liked (7 πŸ‘ / 5 πŸ‘Ž)
3
favourites (3.0 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

1B
800 R$
750M
600 R$
10M
440 R$
300M
250 R$
50M
250 R$
400M
125 R$
1M
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WITNESS THE 100K+ NUKE! Β· progression24 Β· 0.00% win
WITNESS THE 10M+ STARFALL Β· progression24 Β· 0.00% win
WITNESS THE 1M+ ROBUX SMITE! Β· other22 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.