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super old siege defense [NEW GAME IN GROUP]

super old siege defense [NEW GAME IN GROUP]

A Roblox experience owned by nebs silly games.

Tower defenseENdefensegroup promotiontoilet theme

Super Old Siege Defense [New Game In Group] is a tower-defense experience created on June 8, 2024. The game has accumulated 3,790,522 lifetime visits and 10,422 favorites. It maintains a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

special thanks to nebular, ma1sdemise and all the ccs the future is unpredictable. new cam style. 2x points on weekends in this game you fight toilet btw. join group for super camcorder. https://www.roblox.com/games/94900286037645/Alliance-Frontier-OUT

Last updated by the developer 25 Dec 2025, 12:46 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
3,790,522
lifetime visits
97%
liked (27,134 👍 / 906 👎)
10,421
favourites (2.7 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X3 Points
300 R$
Dummy Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Siege Mode · progression40,018 · 33.3% win
Siege Mode:Hard · progression37,635 · 16.7% win
Beat Nightmare mode. · progression28,882 · 16.7% win
truly nightmare · other22,756 · 0.00% win
Boss Rush. · progression16,243 · 0.00% win
Beat Death mode · progression12,607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4997no change
14 Aug 2026, 03:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.