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Animal World 🐺

Animal World 🐺

A Roblox experience owned by Play Labs.

RoleplayENanimal roleplaysurvival combatforest exploration

Animal World 🐺 is a roleplay experience created on 2024-06-08. It has recorded 1,387,767 lifetime visits and 1,703 favorites. The experience holds a 29% like percentage. Currently, zero users are playing. The game allows players to explore forests, hunt, and fight as various animals.

Description (written by the developer; not a statement by this register)

🐻 Welcome to Animal World! 🐻 Play as whichever animal you want and explore the beautiful forests in Animal World! Fight off enemies and earn money to unlock new awesome animals to play as! Level up and become the strongest animal in the forest! In Animal World you can: 🎮 Play as whichever animal you like! 🔎 Explore and survive 🏹 Hunt ⚔️ Fight other animals + Much more! PC Controls: Attack: Q Sit/Rest: E Sprint: Left Shift Leave a LIKE 👍 and FAVORITE ⭐ for FREE rewards! + Click the 'Follow' button to keep up to date with news & updates 📢 Tags: Animal, Animals, World, RP, Roleplay, Wild, Cute, Magic, Fantasy, Nature, Forest

Last updated by the developer 17 Jan 2025, 01:13 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
1,387,767
lifetime visits
29%
liked (223 👍 / 549 👎)
1,701
favourites (1.2 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Offer
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome888,931 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2914 August 2026 — 29 % liked3 September 2026 — 29 % liked23 September 2026 — 29 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 15:3429no change
3 Sept 2026, 15:0729no change
14 Aug 2026, 12:5329first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.