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X Sector - Alton Towers (Early Development)

X Sector - Alton Towers (Early Development)

A Roblox experience owned by M.A. Entertainments.

SimulatorENtheme parksimulationroleplay

Description (written by the developer; not a statement by this register)

The Giggler - Alton Towers (Full Scale Smiler Recreation) Please note: Only one train is in use at this time to improve lag and performance. Also, if you purchase the Ride Op gamepass, please contact Zxck on the communications server to role you. If you do not, you will not have access to the control room. Founder: ZackC_148 Managing Director: CaptainSwib Operations Director: JohnWardleyRBX, NickVarney Developer/s: ZackC_148 Credits: DJboy8905 (Supplying Oblivion Trains) If you have been blacklisted, it is for one of two reasons: - You are banned. - You are in a blacklisted group. Join our communications server for updates, job applications and support.

Last updated by the developer 2 May 2025, 14:26 UTC.

1
playing (measured 11 Aug 2026, 02:31 UTC)
155,946
lifetime visits
70%
liked (511 👍 / 218 👎)
1,316
favourites (8.4 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fastrack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited X-Sector · other72,442 · 100.0% win
You Met The Owner! · social2,538 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0170no change
15 Aug 2026, 07:0170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.