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[UGC] Every Second +1 Jump Power πŸš€

[UGC] Every Second +1 Jump Power πŸš€

A Roblox experience owned by Maisi4ek's Gang.

ObbyENTower ClimbSimulatorPet Collection

Description (written by the developer; not a statement by this register)

πŸŽ‰ Welcome to 1 Second +1 Jump! πŸŽ‰ πŸš€ Every second, gain +1 jump power and use it to conquer challenging towers across exciting worlds! 🌍 πŸ† Climb to the top to earn epic rewards like gear, trails, and power-ups! Collect 25+ cool pets as you reach new heights! 🌈 πŸ’Ž Premium Perks: Gain bonus jump power when you play with friends and access exclusive upgrades! πŸ”“ πŸ‘ 50 Likes Goal for amazing updates! ⭐ 100 Favorites Goal to unlock exclusive rewards! 🎁✨ Tags: Jumping, Obby, Parkour, Simulator, Fun, Easy, Tower Climb. πŸ“Œ Remember to like πŸ‘ and favorite ⭐ to help us grow and unlock new content! πŸ˜ŠπŸ’–

Last updated by the developer 21 Jun 2025, 22:57 UTC.

0
playing (measured 14 Aug 2026, 03:06 UTC)
4,433
lifetime visits
78%
liked (21 πŸ‘ / 6 πŸ‘Ž)
108
favourites (24.4 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
579 R$
Grapple Hook
319 R$
X2 Wins!
289 R$
JetPack
249 R$
+10 Jump/Second!!
229 R$
Gravity Coil
199 R$
BoomBox
149 R$
8 Pets Equipped!
129 R$
Speed Coil
79 R$
20 Inventory Space!
79 R$
Triple Eggs!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome918 Β· 0.00% win
LIMITED!!! Β· other36 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.