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🌲Build a Saratov

🌲Build a Saratov

A Roblox experience owned by Saratov Community.

TycoonENtown buildingescape preventionhappiness management

Description (written by the developer; not a statement by this register)

🥇Build Saratov and prevent anyone from escaping while controlling the happiness! 🔎Idea: Build A Town (Coneland) & Escape from Saratov (@Arsenechka13 my game) ❗If you found a bug - write to the community! ⌛Wait for subsequent updates

Last updated by the developer 8 Aug 2026, 19:26 UTC.

0
playing (measured 12 Aug 2026, 04:30 UTC)
98,163
lifetime visits
75%
liked (297 👍 / 100 👎)
866
favourites (8.8 per 1k visits)
8 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Complete 1th level · progression6,774 · 0.00% win
Complete 2th level · progression3,574 · 0.00% win
Complete 3th level · progression1,945 · 0.00% win
Complete 4th level · progression1,234 · 0.00% win
Complete 5th level · progression912 · 0.00% win
Complete 6th level · progression589 · 0.00% win
Big cities · other509 · 0.00% win
Complete 7th level · progression455 · 0.00% win
Complete 8th level · progression371 · 0.00% win
Complete 9th level · progression326 · 0.00% win
Complete 10th level · progression273 · 0.00% win
Complete 11th level · progression212 · 0.00% win
Complete 12th level · progression184 · 0.00% win
Complete 13th level · progression157 · 0.00% win
Complete 14th level · progression138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3075no change
15 Aug 2026, 11:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.