Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUSHER (Prototype Version)

RUSHER (Prototype Version)

A Roblox experience owned by aster*kris.

RacingENrhythmmusicarcade

RUSHER (Prototype Version) is a racing experience created on 2024-06-09. It has accumulated 2,770,179 lifetime visits and 75,168 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The description notes it is an action rhythm game inspired by Muse Dash and Unbeatable, featuring original soundtracks by RISK.

Description (written by the developer; not a statement by this register)

RUSHERS : Action rhythm game that involves destroying circles. With original soundtracks made by RISK This game aims to be a different take on Roblox rhythm games niche with features like Layered Speed Changes, Gimmick charts and (maybe) a story !!! Original Soundtracks - IRIS - RUSHER - SURREAL DISCLAIMER : This game is inspired from Muse Dash and Unbeatable.

Last updated by the developer 15 Jan 2025, 05:48 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
2,770,179
lifetime visits
94%
liked (23,955 👍 / 1,536 👎)
75,128
favourites (27.1 per 1k visits)
9 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ALPHA TESTER · other1,053 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3594no change
14 Aug 2026, 06:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.