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[RELEASE] Pwners of Robloxia

[RELEASE] Pwners of Robloxia

A Roblox experience owned by The Red Campers.

Fighting & PvPENcombatcharacter customizationmultiplayer

Description (written by the developer; not a statement by this register)

Are you brave enough to face deadly warriors? Even Telamon himself? Test your fighting skills with usable characters. Each character has a specific loadout made up of 3 gears. There are currently 13 buyable characters, 9 badge characters, 2 gamepass characters, and 4 maps. Update 1: THE GAME IS OFFICIALLY RELEASED! Maps and gears by ROBLOX

Last updated by the developer 13 Dec 2025, 05:07 UTC.

0
playing (measured 21 Aug 2026, 08:47 UTC)
311
lifetime visits
87%
liked (13 👍 / 2 👎)
7
favourites (22.5 per 1k visits)
9 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 08:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Merchants
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Structural Integrity · other90 · 0.00% win
Welcome · welcome76 · 0.00% win
Just Too Greedy · secret24 · 0.00% win
Unexpected Visitor · other8 · 0.00% win
Just a Myth · secret6 · 0.00% win
Alpha Brick · other6 · 0.00% win
Met The Owner · other6 · 0.00% win
Pwned · progression6 · 0.00% win
Very Sinister · secret5 · 0.00% win
Elusive Deer · collection5 · 0.00% win
His White Top Hat · other2 · 0.00% win
Pheed Off of His Misery · other2 · 0.00% win
True Warrior · progression0 · 0.00% win
Friendly Fire · other0 · 0.00% win
Reached 10,000 Tix · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.