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Hair Physics World

Hair Physics World

A Roblox experience owned by Kardifarts.

Sandbox & buildingENphysics simulationhair mechanicssandbox

Hair Physics World is a sandbox-building Roblox experience created on June 9, 2024. The game currently has 95 players online. It has accumulated 10,587,094 lifetime visits, 23,984 favorites, and a 78% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Hair physics, a game where your hair moves!

Last updated by the developer 8 Aug 2026, 17:35 UTC.

95
playing (measured 10 Aug 2026, 14:33 UTC)
10,587,094
lifetime visits
78%
liked (6,709 👍 / 1,856 👎)
26,238
favourites (2.5 per 1k visits)
9 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drum Gun
200 R$
VIP
200 R$
Leash
100 R$
Baddie Nails
80 R$
Heart Balloon!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,800,910 · 100.0% win
HALLOWEEN 2025! · other383,669 · 0.00% win
Christmas 2024! · other235,548 · 0.00% win
HALLOWEEN 2024🎃 · other226,425 · 0.00% win
CHRISTMAS 2025 · other171,059 · 0.00% win
1 MILLION VISITS ! · other92,247 · 0.00% win
You met owner Max · social7,580 · 0.00% win
You met co-owner Nana Babies · social5,022 · 0.00% win
HALLOWEEN 2025 CANDY HUNT! · collection1,993 · 0.00% win
You met developer Gemma! · social159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0578no change
12 Oct 2026, 20:0478no change
2 Oct 2026, 20:0478no change
22 Sept 2026, 20:0378no change
12 Sept 2026, 20:0278no change
2 Sept 2026, 20:0178no change
23 Aug 2026, 20:0178no change
13 Aug 2026, 20:0078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.