[METAL & CLOUD] EBG: TD
A Roblox experience owned by Aerial Drone Operators.
Tower defenseENTower DefenseElemental BattlegroundsStrategy
Description (written by the developer; not a statement by this register)
Inspiration: Elemental Battlegrounds, Tower Defense Simulator. What if Elemental Battlegrounds was a Tower Defense game? You'd get this game. A unique, non-standard game. Towers need Essence in order to be upgraded, which towers gain every wave (you gain more when they use abilities). With enough Essence, you can upgrade them. Upgrading unlocks more abilities for them to use, assuming you got them in the lobby already. Premium Benefits: 10% more EXP, Shards and Diamonds. Group Benefits: 5% more EXP, Shards and Diamonds. Both stacks (15% total) Compatible with: PC, Mobile Details: 4 / 10 (lacks SFX & VFX) Balancing: 4.2 / 10 (Not tested enough, mediocre) Originality: 7.5 / 10 (Need to make actual maps for this game, and stop using EBG as reference) Performance: 7 / 10 (Doesn't lag that much currently, but there may be problems) Difficulty: 8 / 10 (This game is hard due to lack of balancing)
Last updated by the developer 10 Mar 2026, 14:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 15:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.