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freaky battles: classic

freaky battles: classic

A Roblox experience owned by guys with a studio.

Fighting & PvPENrandomizercombatchaos

Description (written by the developer; not a statement by this register)

may the freakiest one win made with the power of teamwork: HeartyNinja a_the1 (jeraldsusfacelove) cefspongebob919 ROBOTSCORP MatheAaron stupid randomizer game made by stupid people freaky battles is uh a game about getting random items that you use to kill other people!! there are no bugs in this game if yiu think it's a bug then your WRONG it's actually a feature... this is good game so please like and favorite so you get admin if you do play this game everyday pls stay away from a person named robot 🤖 if you spot robot 🤖 REPORT him immediately if your reading this pls join discourse server

Last updated by the developer 8 Aug 2026, 08:00 UTC.

0
playing (measured 13 Aug 2026, 11:35 UTC)
5,490
lifetime visits
93%
liked (71 👍 / 5 👎)
75
favourites (13.7 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

major donation
250 R$
donation
100 R$
tiny donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 killstreak · other54 · 0.00% win
GWS group member · social31 · 0.00% win
meet heartyninja · social8 · 0.00% win
20 kills · progression6 · 0.00% win
placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.