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[🛠️] Dark Hours [ALPHA]

[🛠️] Dark Hours [ALPHA]

A Roblox experience owned by Fruity Crush Studios.

HorrorENhorrorsurvivalapocalyptic

Description (written by the developer; not a statement by this register)

-Update 31/12/2025: •Minimap Prototype! •Bug Fixes In an apocalyptic world where mysterious and horrifying entities roam the nights, you must search for rescources during the day, and find shelter during the night. Staying out is regretful. They lurk. Credits: CallMehRiver: Owner, Scripting, GUI, Modeling daytimesy: Scripting, GUI iemxylo: Modeling steliosmaoaki: Scripting, Animation chilotidetabla1234: Log Cabin IndeedMythical: Scripting, Building, Modeling, Building Icetheoneandonly: Modeling Litetrader: Modeling GabriellaRamos2: Building xander20100: Rigging Sub2bcraft: GUI, GFX ScarletSky06: Voice Acting

Last updated by the developer 2 Jul 2026, 15:59 UTC.

0
playing (measured 13 Aug 2026, 06:52 UTC)
4,385
lifetime visits
74%
liked (29 👍 / 10 👎)
137
favourites (31.2 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strong Flashlight Gamepass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,768 · 0.00% win
You Played Alpha! · welcome3,708 · 0.00% win
You Met River · other122 · 0.00% win
You Played During Pre-Alpha! · welcome82 · 0.00% win
Joined the Release Event! · welcome20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.