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The Undead Coming (2026)

The Undead Coming (2026)

A Roblox experience owned by 4by2studs.

SurvivalENzombie survivalhorde defenseremake

Description (written by the developer; not a statement by this register)

The Undead Coming is an action packed Round Survival game where you must endure blasting through countless hordes of undead zombies. We're in beta now. hoorah Please enjoy the occasional few people present ingame for testing. This is a REMAKE of "The Undead Coming (2021)", not "The Undead Coming: Armageddon", Yes they're different and owned by entirely different people, with entirely different intentions for gameplay. This remake endeavor is literally OLDER than Armageddon in all ways including conceptually, just uploaded onto a newer place to archive major version changes. Original place of this remake was created 5/7/2023.

Last updated by the developer 7 Aug 2026, 06:50 UTC.

0
playing (measured 11 Aug 2026, 18:52 UTC)
81,998
lifetime visits
90%
liked (12,907 👍 / 1,419 👎)
61,864
favourites (754.5 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equipment Pass
1,399 R$
VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER (UNAVAILABLE READ DESC) · other373 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929115 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:1790no change
14 Oct 2026, 18:1790no change
4 Oct 2026, 18:1590no change
24 Sept 2026, 18:0890-2
14 Sept 2026, 14:3692no change
4 Sept 2026, 14:3592no change
25 Aug 2026, 13:0892no change
15 Aug 2026, 12:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.