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Doraemon ๐Ÿฑโœจ Obby Adventure

Doraemon ๐Ÿฑโœจ Obby Adventure

A Roblox experience owned by Hooman's Studio.

ObbyENDoraemonObbyProgress Saving

Description (written by the developer; not a statement by this register)

๐Ÿ“ข Update Alert! ๐Ÿ“ข ๐ŸŽ‰ Hey Adventurers! ๐ŸŽ‰ Check out what's new: ๐Ÿ’พ Progress Saving Now Enabled! Your progress is now saved automatically! ๐Ÿ› ๏ธ Bug fixes and performance improvements! ๐ŸŽฎ New teleportation system for stages! ๐Ÿ“Š Improved leaderboard display! โœจ Updated UI and new music! TAGS IGNORE:#Doraemon #DoraemonObby #DoraemonGames #DoraemonAdventure #DoraemonPuzzle #DoraemonSimulation #DoraemonRoleplay #DoraemonTycoon #DoraemonBattle #DoraemonRacing #DoraemonStory #DoraemonBuilding #DoraemonSandbox #DoraemonExploration #DoraemonMiniGames #DoraemonQuests #DoraemonMultiplayer #DoraemonSingleplayer #DoraemonCustomization #DoraemonChallenges #DoraemonCollectibles #DoraemonUpgrades Enjoy the adventure! ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’จ

Last updated by the developer 6 Jan 2026, 12:16 UTC.

0
playing (measured 18 Aug 2026, 05:47 UTC)
47,365
lifetime visits
64%
liked (14 ๐Ÿ‘ / 8 ๐Ÿ‘Ž)
69
favourites (1.5 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

MAGIC CARPET!
300 R$
MAGIC CARPET!
250 R$
GRAVITY COIL!!
25 R$
SPEED COIL!!
25 R$
Skip Stage
10 R$
Boombox!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

YOU PLAYED! ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.