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Brainrot TD [2X SPEED]

Brainrot TD [2X SPEED]

A Roblox experience owned by Who A Chic.

Tower defenseENTower DefenseMeme CultureChristmas Event

Brainrot TD [2X SPEED] is a tower-defense experience created on 2024-06-10. The game has accumulated 3,920,688 lifetime visits and 75,454 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Tower Defense! 🌲🎅ENDLESS AND CHRISTMAS EVENT NOW LIVE!🌲🎅 Acquire your favorite memes and defeat the evil brainrotted memes in your new favorite tower defense! ⭐Thumbs up and favorite for OP updates every week! ⭐ 📅 Weekly Updates EVERY Saturday 📅

Last updated by the developer 8 Aug 2026, 16:20 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
3,920,688
lifetime visits
93%
liked (10,606 👍 / 839 👎)
75,440
favourites (19.2 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
199 R$
VIP
149 R$
Lucky
99 R$
HUGE Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Picked your Starter! · welcome653,709 · 50.0% win
Beat Nugget Hills! · progression43,316 · 0.00% win
Beat Fanum Tax! · other8,892 · 0.00% win
Beat Mogwartz! · progression4,892 · 0.00% win
Beat Ohio! · progression1,312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3493no change
14 Aug 2026, 03:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.