Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
✨Trainer Battle RNG

✨Trainer Battle RNG

A Roblox experience owned by Blight..

SimulatorENRNG mechanicscharacter collectiontrainer battles

✨Trainer Battle RNG is a simulator experience created on 2024-06-10. The game has recorded 2,345,839 lifetime visits and 8,829 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience. The description indicates mechanics involving rolling for characters, upgrading luck, and purchasing items.

Description (written by the developer; not a statement by this register)

Welcome to Battle RNG! 🎲 Roll for characters to fight in battles against trainers or players ✨ Upgrade your luck to be able to get stronger characters to fight in combat with 📜 Join the communications server for codes and to be up to date with the newest changes 📦 Find or purchase exclusive items to help you in battles! Group members get a bonus +100% luck!

Last updated by the developer 6 May 2026, 18:17 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
2,345,839
lifetime visits
94%
liked (12,967 👍 / 830 👎)
8,785
favourites (3.7 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Luck
1,499 R$
3x Luck
699 R$
Shiny Hunter
349 R$
VIP
249 R$
2x Luck
248 R$
Fast Roll
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 Beaten · progression239,812 · 100.0% win
World 2 Beaten · progression95,098 · 72.7% win
World 3 Beaten · progression70,853 · 72.7% win
World 4 Beaten · progression60,461 · 36.4% win
World 5 Beaten · progression50,787 · 36.4% win
World 6 Beaten · progression37,508 · 0.00% win
World 7 Beaten · progression29,806 · 0.00% win
World 8 Beaten · progression21,537 · 0.00% win
World 9 Completed · progression15,345 · 0.00% win
World 10 Beaten · progression11,560 · 0.00% win
World 11 Completed · progression8,921 · 0.00% win
World 12 Beaten · progression7,616 · 0.00% win
World 13 Beaten · progression6,168 · 0.00% win
World 14 Beaten · progression3,580 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:0894no change
23 Oct 2026, 11:0794no change
13 Oct 2026, 11:0694no change
14 Aug 2026, 08:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.