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+1 Jump Every Second πŸš€

+1 Jump Every Second πŸš€

A Roblox experience owned by Visual Velocity Productions.

ObbyENincrementaltower climbpower scaling

Description (written by the developer; not a statement by this register)

πŸ‘ New Update at 500 Likes! πŸ† Welcome to +1 Jump Every Second! ⭐ Gain +1 Jump Power Every Second! Reach the top of the tower to earn Wins! πŸ’Ύ Your progress is saved automatically. Make sure to Favorite so you can come back later! βœ… Join the group, Like the game, and Favorite it to receive a FREE πŸš€ +1 Jump Boost! 🎁 Premium Player Perks: πŸš€ +2 Jump Boost ⚑️ +5 Speed Boost 😊 Thanks for playing and supporting the game! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second

Last updated by the developer 17 May 2025, 20:21 UTC.

0
playing (measured 19 Aug 2026, 23:38 UTC)
11,053
lifetime visits
96%
liked (89 πŸ‘ / 4 πŸ‘Ž)
1,260
favourites (114.0 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
548 R$
Grapple Hook
443 R$
Hoverboard
298 R$
+4 Pet Equip
284 R$
x2 Wins
248 R$
Jetpack
247 R$
+10 Pet Slots
198 R$
Golden Boombox
143 R$
Gravity Coil
127 R$
Speed Coil
127 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome8,004 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.