Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
THE AVENUE

THE AVENUE

A Roblox experience owned by EIGHTH AVENUE.

Social & hangoutENsocial hangoutvoice chataccessories shop

Description (written by the developer; not a statement by this register)

🎙️ The Avenue, a social hangout game focused on Voice Chat & Mic up 💬 Meet friends, play with a variety of different accessories purchased in the shop 🌠 Explore the different areas 💸 Wear your favorite limited items with the Limited Accessory Gamepass! ⚠️ Your account must be 30 DAYS old to join this experience 📣 We are not responsible of any actions being made happening on/off this experience by other players. For any reports / incidents, please join our communication server and contact staff. ⚙️ Max Graphics recommended. Check out settings for lower end devices. weirzeee 06/10/24

Last updated by the developer 29 Dec 2025, 21:38 UTC.

0
playing (measured 15 Aug 2026, 01:08 UTC)
507
lifetime visits
100%
liked (9 👍 / 0 👎)
13
favourites (25.6 per 1k visits)
10 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pack
250 R$
Plushie Pack
175 R$
Starter Pack
100 R$
Selfie Stick
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome139 · 0.00% win
Creator! · other44 · 0.00% win
Secret Place #2 · secret11 · 0.00% win
Exclusive Event 2024 · social9 · 0.00% win
Secret Place #1 · secret7 · 0.00% win
#1 · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.