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PLS DONATE WITH INFINITE ROBUX 💸

PLS DONATE WITH INFINITE ROBUX 💸

A Roblox experience owned by Bai Games!.

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Description (written by the developer; not a statement by this register)

💸 PLS DONATE BUT INFINITE ROBUX is a game where you can claim stands and make it say anything you want! You can fake donate or make fake Robux by players donating to you through your stand or your donation signs. ✨ New Code: SUPER 🔴 Next code at 1,000 likes! ⭐ Please like and favorite the game for more updates! Join our group Bai Games!: https://www.roblox.com/groups/34439497/Bai-Games#!/about Game is inspired by Pls Donate from Quataun Hazem 👍 Please play the original game by Haz3mn if you haven't already

Last updated by the developer 12 Dec 2024, 14:04 UTC.

0
playing (measured 17 Aug 2026, 10:15 UTC)
23,777
lifetime visits
95%
liked (36 👍 / 2 👎)
3,778
favourites (158.9 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gate
399 R$
Magic Carpet!
300 R$
Jetpack
299 R$
HIGH JUMP AND EXTRA SPEED
250 R$
Grapple Hook
190 R$
Taser
120 R$
Gauntlet
120 R$
Launcher
100 R$
HIGH JUMP
99 R$
RUN FAST
66 R$
OP Sword
60 R$
Blue Rewards!
50 R$
VIP
45 R$
OP GUN!
45 R$
Radio
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome14,419 · 0.00% win
Half way there! · progression995 · 0.00% win
You finished! · progression182 · 0.00% win
You Meet The Owner · social32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:1695no change
17 Aug 2026, 10:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.