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Easy Obby Parkour

Easy Obby Parkour

A Roblox experience owned by ValensGames.

ObbyENparkourobbyrainbow

Easy Obby Parkour is an obby experience created on 2024-06-11. It has 11,756,577 lifetime visits and 1,673,284 favorites. Currently, 164 players are active. The game holds an 85% like percentage. It features over 80 stages and offers a Magic Carpet gift upon completion.

Description (written by the developer; not a statement by this register)

Welcome to Easy Obby Parkour Call your friends and have fun in more than 80 stages of Easy Obby Parkour Winner: Magic Carpet as a gift in the last stage. Updates: We will constantly increase the stages. Like and favorite the game for updates Thanks for playing Obby Like Easy Obby Parkour👍 Favorite Easy Obby Parkour ⭐ Join our group: https://www.roblox.com/groups/33914462 Tags: Obby, Parkour, Mega, Fun, Easy, Rainbow.

Last updated by the developer 20 Aug 2026, 19:06 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
11,832,943
lifetime visits
85%
liked (1,710 👍 / 305 👎)
1,695,671
favourites (143.3 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9411410410 August 2026 — 114 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-20
10 Aug 2026, 14:45114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
899 R$
Magic Carpet
599 R$
Speed Coil
250 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,130,205 · 100.0% win
Stage 10 · progression6,063,827 · 100.0% win
Stage 20 · progression5,029,369 · 100.0% win
Stage 30 · progression4,328,251 · 100.0% win
Stage 40 · progression3,682,252 · 100.0% win
Stage 50 · progression3,235,789 · 100.0% win
Stage 60 · progression2,926,985 · 95.9% win
Stage 70 · progression2,696,517 · 86.8% win
Stage 80 · progression2,520,158 · 80.4% win
Winner! · progression2,331,267 · 68.5% win
Stage 90 · progression1,170,769 · 74.8% win
Stage 100 · progression1,135,645 · 72.8% win
Stage 110 · progression1,077,447 · 69.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1885no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 19:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.