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Easy Obby Parkour

Easy Obby Parkour

A Roblox experience owned by ValensGames.

ObbyENparkourobbyrainbow

Easy Obby Parkour is an obby experience created on 2024-06-11. It has 11,756,577 lifetime visits and 1,673,284 favorites. Currently, 164 players are active. The game holds an 85% like percentage. It features over 80 stages and offers a Magic Carpet gift upon completion.

Description (written by the developer; not a statement by this register)

Welcome to Easy Obby Parkour Call your friends and have fun in more than 80 stages of Easy Obby Parkour Winner: Magic Carpet as a gift in the last stage. Updates: We will constantly increase the stages. Like and favorite the game for updates Thanks for playing Obby Like Easy Obby Parkour👍 Favorite Easy Obby Parkour ⭐ Join our group: https://www.roblox.com/groups/33914462 Tags: Obby, Parkour, Mega, Fun, Easy, Rainbow.

Last updated by the developer 20 Aug 2026, 19:06 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
11,832,943
lifetime visits
85%
liked (1,793 👍 / 322 👎)
1,823,393
favourites (154.1 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9411410410 August 2026 — 114 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494-20
10 Aug 2026, 14:45114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JetPack
899 R$
Magic Carpet
599 R$
Speed Coil
250 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,788,326 · 100.0% win
Stage 10 · progression6,581,896 · 100.0% win
Stage 20 · progression5,445,164 · 100.0% win
Stage 30 · progression4,682,893 · 100.0% win
Stage 40 · progression3,983,213 · 100.0% win
Stage 50 · progression3,497,399 · 96.1% win
Stage 60 · progression3,163,467 · 86.6% win
Stage 70 · progression2,906,881 · 77.1% win
Stage 80 · progression2,714,203 · 70.4% win
Winner! · progression2,495,106 · 58.6% win
Stage 90 · progression1,350,141 · 64.8% win
Stage 100 · progression1,309,901 · 62.4% win
Stage 110 · progression1,242,947 · 59.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3485no change
12 Oct 2026, 19:3185no change
2 Oct 2026, 19:2285no change
22 Sept 2026, 19:2185no change
12 Sept 2026, 19:2085no change
2 Sept 2026, 19:1985no change
23 Aug 2026, 19:1885no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 19:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.