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TRIGGA BLITZ

TRIGGA BLITZ

A Roblox experience owned by Neverlife Studios.

ShooterENtactical shooterteam coordinationearly access

Description (written by the developer; not a statement by this register)

TRIGGA BLITZ offers intense competitive arcade style FPS gameplay with a heavy emphasis on tactics, team coordination, and strategy. Players can choose from a diverse roster of specialized operatives, each with their own distinct abilities and skill sets. These abilities range from hacking security systems, gathering intelligence, breaching fortified locations, and countering enemy utility. >> THIS GAME IS IN EARLY ACCESS << Please note that, as with any early access, your experience is a very early build of the game, nothing is final and expect a lot of bugs., but your feedback is vital in shaping the game. Show your love for TRIGGA BLITZ by leaving a thumbs-up 👍 and marking it as a favorite ⭐. Your support fuels our drive for more electrifying updates!

Last updated by the developer 8 Aug 2026, 04:43 UTC.

0
playing (measured 12 Aug 2026, 03:19 UTC)
16,712
lifetime visits
81%
liked (78 👍 / 18 👎)
270
favourites (16.2 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founders Pass
1,800 R$
Crosshair Settings
350 R$
Attachment Skins
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

6TH COMMANDMENT · other2,565 · 0.00% win
D-DAY · welcome1,079 · 0.00% win
HITMAN · progression19 · 0.00% win
FOUNDERS BADGE · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.