Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Apple Mania

Apple Mania

A Roblox experience owned by FULMINE!.

OtherENphysics-basedsocial interactioncasual

Description (written by the developer; not a statement by this register)

weird game by me😎😎 ever wanted to throw people off the edge of the world using apples? no? then why are you tryna play this game?? do NOT grind whacks on other people if they arent fighting back. that's just cruel.

Last updated by the developer 12 Jun 2026, 00:06 UTC.

0
playing (measured 14 Sept 2026, 22:05 UTC)
1,863
lifetime visits
100%
liked (20 👍 / 0 👎)
6
favourites (3.2 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Apple Maniac
525 R$
2x Whacks
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mania's Awakening · other83 · 0.00% win
HAHA YOU DIED LOL · secret43 · 0.00% win
Olympic Apple Throwing Champion · other26 · 0.00% win
rob · other23 · 0.00% win
mitsy · collection16 · 0.00% win
bricc · collection15 · 0.00% win
the guy · other14 · 0.00% win
Time to smile! · progression13 · 0.00% win
anger issues · other13 · 0.00% win
◊ ¿ – 🪙 – ? ◊ · collection12 · 0.00% win
Sky's the Limit · secret10 · 0.00% win
Goo Goo Gas · other9 · 0.00% win
ballin' · collection9 · 0.00% win
INTO THE VOID · other8 · 0.00% win
FABRICATION · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.