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IERC Area-C1

IERC Area-C1

A Roblox experience owned by International Epsilon Research Company.

HorrorENSCP FoundationSci-Fi HorrorRoleplay

Description (written by the developer; not a statement by this register)

Located in the remote expanse of Siberia, Russia, Area-C1 is the largest and most secure I.E.R.C. facility. Designed for maximum efficiency and safety, located 500 meters underground depth, it houses advanced research laboratories, containment units for various anomalies, and tactical divisions of the company. Its infrastructure includes reinforced evacuation bunkers, isolation chambers for unstable entities, a central topside headquarters and a dedicated complex for experimental technology development. Area-C1 is the most targeted in the history of IERC, particularly from "The Agency" causing many deadly incidents. Version 0.2.5a Update: Containment-1 International Epsilon Research Company™ 2026 © All rights reserved.

Last updated by the developer 21 Aug 2026, 09:01 UTC.

0
playing (measured 31 Aug 2026, 15:06 UTC)
317
lifetime visits
88%
liked (7 👍 / 1 👎)
7
favourites (22.1 per 1k visits)
11 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other20 · 0.00% win
Welcome · welcome16 · 0.00% win
Sharp Membership · welcome9 · 0.00% win
Unexpected Uproar · other4 · 0.00% win
Lights Out · progression3 · 0.00% win
Ground Zero · progression3 · 0.00% win
Who stole my lunch? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.