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Emergency New York

Emergency New York

A Roblox experience owned by The NYers.

RoleplayENemergency responseopen-worldcrime

Emergency New York is a roleplay experience created on 2024-06-11. It has accumulated 790,467 lifetime visits and 6,402 favorites. Currently, 49 users are playing. The game holds a 70% like percentage. Players assume roles such as police officers, firefighters, paramedics, or civilians within an open-world setting.

Description (written by the developer; not a statement by this register)

Please leave a like 👍 to get money by CODES! (new code at 3,000 likes!!) Roleplay in one of the most realistic Roblox emergency response games! Choose your path as a police officer, firefighter, paramedic, or civilian in Queens County, the open-world New York City roleplay experience. 💰 Become a criminal - rob banks, stores, and houses to build your criminal empire! 👮‍♂️ Enforce the law as an NYPD officer - patrol the city and arrest the criminals! Civilian, paramedic, and firefighter teams COMING SOON! 🔒 Get a private server to play with your friends!

Last updated by the developer 28 Jul 2026, 00:11 UTC.

49
playing (measured 10 Aug 2026, 20:36 UTC)
790,467
lifetime visits
69%
liked (1,437 👍 / 632 👎)
7,861
favourites (9.9 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3626first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SWAT] Emergency Service Unit
249 R$
Undercover Detective
199 R$
K9 Access
189 R$
Heavy Guns
159 R$
Unlimited Calls
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Queens · welcome559,747 · 100.0% win
Millionare · other14 · 0.00% win
Police Commissioner · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3469-1
13 Oct 2026, 20:3470no change
3 Oct 2026, 20:3370no change
23 Sept 2026, 20:3270no change
13 Sept 2026, 19:3670no change
3 Sept 2026, 19:3170no change
24 Aug 2026, 17:4570no change
14 Aug 2026, 17:3870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.