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Silly Grinding Simulator [Beta]

Silly Grinding Simulator [Beta]

A Roblox experience owned by Blοx Universe.

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Silly Grinding Simulator [Beta] is a simulator experience created on 2024-06-11. It has accumulated 13,610,661 lifetime visits and 16,759 favorites. Currently, 17 users are playing. The experience holds a 73% like percentage.

Description (written by the developer; not a statement by this register)

Grind & destroy objects and friends in Silly Grinding Simulator!

Last updated by the developer 8 Jul 2026, 14:21 UTC.

17
playing (measured 10 Aug 2026, 14:05 UTC)
13,610,661
lifetime visits
73%
liked (5,759 👍 / 2,128 👎)
16,974
favourites (1.2 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Horror Pack
250 R$
Alien Tech Pack
250 R$
8x Egg Hatches
199 R$
Bigger Grinder
190 R$
Three Hands
180 R$
Feet For Hands
180 R$
Super Giant Hands
180 R$
Boombox
149 R$
Tiny Hands
140 R$
3x Egg Hatches
99 R$
VIP
90 R$
Grinder Controls
90 R$
4x Conveyor Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,796,793 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3473no change
23 Aug 2026, 18:2373no change
13 Aug 2026, 18:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.