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Silly Grinding Simulator [Beta]

Silly Grinding Simulator [Beta]

A Roblox experience owned by Blοx Universe.

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Silly Grinding Simulator [Beta] is a simulator experience created on 2024-06-11. It has accumulated 13,610,661 lifetime visits and 16,759 favorites. Currently, 17 users are playing. The experience holds a 73% like percentage.

Description (written by the developer; not a statement by this register)

Grind & destroy objects and friends in Silly Grinding Simulator!

Last updated by the developer 8 Jul 2026, 14:21 UTC.

17
playing (measured 10 Aug 2026, 14:05 UTC)
13,610,661
lifetime visits
73%
liked (5,765 👍 / 2,132 👎)
17,134
favourites (1.3 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Horror Pack
250 R$
Alien Tech Pack
250 R$
8x Egg Hatches
199 R$
Bigger Grinder
190 R$
Feet For Hands
180 R$
Super Giant Hands
180 R$
Three Hands
180 R$
Boombox
149 R$
Tiny Hands
140 R$
3x Egg Hatches
99 R$
VIP
90 R$
Grinder Controls
90 R$
4x Conveyor Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,811,961 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked22 October 2026 — 73 % liked1 November 2026 — 73 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0273no change
22 Oct 2026, 19:0073no change
22 Sept 2026, 18:4673no change
12 Sept 2026, 18:3773no change
2 Sept 2026, 18:3473no change
23 Aug 2026, 18:2373no change
13 Aug 2026, 18:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.