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Re:Battlegrounds (Uncopylocked)

Re:Battlegrounds (Uncopylocked)

A Roblox experience owned by Pleiades Watchtower.

Fighting & PvPENRe:ZeroJujutsu KaisenFighting

Description (written by the developer; not a statement by this register)

Discontinued, sorry. Open-source now tho. battlegrounds about ReZero cause apparently there is no games about it. Ok but fr this is literally JJS but with Re:Zero. I made it for fun, and I don't really expect to get it popular or to monetize it that much. All in all, just thanks for playing my dumb game. CONTROLS: M1 - Attack M1 + Jump - Aerial Attack F - Block Q - Dash / Ragdoll cancel W + W - Run G - Awakening M - Moveset Menu B - Emotes destruction & combat based off JJS version: 0.4.0 full release on v1.0.0; currently in beta (expect lots of bugs) tags: re zero, Re Zero, rezero, re:zero

Last updated by the developer 30 Jul 2025, 22:27 UTC.

0
playing (measured 11 Aug 2026, 07:45 UTC)
207,609
lifetime visits
83%
liked (1,617 👍 / 343 👎)
3,781
favourites (18.2 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ez win · other27,239 · 75.0% win
yo · other259 · 0.00% win
100 kills · other50 · 0.00% win
bop · other30 · 0.00% win
aight i'm out · other18 · 0.00% win
broke one · other10 · 0.00% win
1,000 kills · progression1 · 0.00% win
10,000 kills · progression0 · 0.00% win
cooked · other0 · 0.00% win
cooking · other0 · 0.00% win
100,000 kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 82 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:2083+1
15 Aug 2026, 04:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.