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[UPDATE 1.3 🎉] Other Side🕯️

[UPDATE 1.3 🎉] Other Side🕯️

A Roblox experience owned by Arcane Boundary Studios.

HorrorENsurvival horrorbackroomspuzzle

Description (written by the developer; not a statement by this register)

⚠ Warning! This game has: Blood, Jumpscares, Flashing lights and Loud sounds. Be Warned! ⚠ ⚠ THE GAME IS STILL UNDER DEVELOPMENT! EXPECT BUGS AND GLITCHES THROUGHOUT YOUR GAMEPLAY! ⚠ [[UPDATE ONE PART 2 IS OUT!!]] -- == About our game == -- Other Side is a multiplayer survival horror game, which is based off The Backrooms and scary places. With many levels and entities, Other Side is a fun game to play with friends, each level is different and some of them have challenging puzzles and mechanics! You can play with up to 3 friends, have fun playing the game! This game is also made for pure fun and will, so don't expect to see deep lore or something like that! To recieve sneak peeks of the next updates, join our community server! better on singleplayer bricks 🧱 -- == Other == -- Controls: - WASD to Move Around - LeftShift to Sprint - Space to Jump - C to Crouch - F to toggle Flashlight [[Only in later Levels]] (Mobile & XBOX users have buttons already prepared) CGV: v1.3.0

Last updated by the developer 29 May 2026, 18:31 UTC.

0
playing (measured 2 Sept 2026, 03:20 UTC)
3,410
lifetime visits
93%
liked (37 👍 / 3 👎)
81
favourites (23.8 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

moderation payday
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost Forever · other990 · 0.00% win
The Chosen One · other947 · 0.00% win
Hidden in The Mist · secret551 · 0.00% win
Pleasure of Calmness · progression121 · 0.00% win
Lethal Underground · progression113 · 0.00% win
Imprisioned Danger · progression93 · 0.00% win
Forgotten Forever · other86 · 0.00% win
Wooden Thoughts · other69 · 0.00% win
Alpha Player · progression34 · 0.00% win
Halls of Insanity · progression15 · 0.00% win
Escaping the Reality · progression10 · 0.00% win
Stained Feet · other10 · 0.00% win
Dimly Lit · progression10 · 0.00% win
Enlightened Realm · progression7 · 0.00% win
Unknown Stop · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

932 September 2026 — 93 % liked12 October 2026 — 93 % liked2 September 202612 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 03:2293no change
2 Sept 2026, 03:2093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.