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PM 6:06: Limited U (hidden sublevel)

PM 6:06: Limited U (hidden sublevel)

A Roblox experience owned by ???.....?.

HorrorENP.T. fangamehorrormultiverse

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME HAS BRIGHT LIGHTS, FLASHING LIGHTS/IMAGES, AND LOUD SOUNDS IN SUBLEVELS LIKE 61DB AND 155 BUT NOT IN ALL SUBLEVELS YOU'VE BEEN WARNED this update has sublevel thats very hidden and very hard to beat good luck try to find it :) This game is discontinued i am making a remake of this game unreleased sublevels can be found in level select THE NEW PM -6:06 This an hard fangame. This is game is supposed to be mostly based on the old multiverse fanmades like 2021 to 2022. (I know the first levels don't fit that style) Credits is in Level Select Note: This game is in work in progress still so some sublevels might be reworked. 225/500 main sublevels are currently done right now. An Average PM 6:06 Multiverse Fanmade that's the game! Game name changed for more space.

Last updated by the developer 30 Jul 2026, 20:13 UTC.

0
playing (measured 11 Aug 2026, 08:53 UTC)
71,526
lifetime visits
63%
liked (53 👍 / 31 👎)
108
favourites (1.5 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tutorial · welcome4,908 · 0.00% win
Sublevel 10 · progression568 · 0.00% win
Sublevel 20 · progression151 · 0.00% win
Sublevel 30 · progression77 · 0.00% win
Sublevel 40 · progression70 · 0.00% win
Sublevel 50 · progression55 · 0.00% win
Sublevel 70 · progression45 · 0.00% win
Sublevel 60 · progression43 · 0.00% win
Sublevel 80 · progression36 · 0.00% win
Sublevel ! · progression35 · 0.00% win
Sublevel 100 · progression33 · 0.00% win
Sublevel 90 · progression33 · 0.00% win
Sublevel 110 · progression33 · 0.00% win
Sublevel 120 · progression31 · 0.00% win
Sublevel 130 · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.515 August 2026 — 64 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:0263-1
15 Aug 2026, 14:2064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.