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[JP]CHIBA POLICE SCHOOL

[JP]CHIBA POLICE SCHOOL

A Roblox experience owned by [JP]千葉県警察 - Chiba Prefectural Police.

RoleplayJApolice roleplaygroup-gatedjapanese setting

Description (written by the developer; not a statement by this register)

You cannot enter this place without joining a group. The group is here.↓ https://www.roblox.com/groups/33873579/JP-Chiba-Prefectural-Police#!/about < --- Rules --- > 1. Prohibition of actions or statements that cause discomfort to others. 2. Prohibition of the use of firearms outside authorized areas or for purposes other than self-defense (If a KOS order is issued, shooting will be allowed in any situation (orders can be issued by the police chief).) 3. Prohibition of entry into prohibited areas. 4. Prohibit discriminatory and political statements. 5. Prohibit interference with tests and events. 6. Prohibits the use of glitches and exploits. 7. Prohibit access to departments to which you do not belong. 8. Prohibit actions beyond common sense. 9. Prohibit abuse by employees with Adonis privileges. 10. Prohibit inappropriate content. Prohibit chicken races under Rule 11 12. Prohibit wearing accessories or clothes with the names of other organizations or groups.

Last updated by the developer 20 Jul 2026, 12:32 UTC.

0
playing (measured 11 Aug 2026, 07:52 UTC)
15,288
lifetime visits
64%
liked (27 👍 / 15 👎)
39
favourites (2.6 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

How did you get here? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666516 August 2026 — 66 % liked26 August 2026 — 64 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3864-2
16 Aug 2026, 17:3766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.