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[Beta 1.4] Stands RNG (PILLARS🗿)

[Beta 1.4] Stands RNG (PILLARS🗿)

A Roblox experience owned by Z/X Studios.

SimulatorENJoJo's Bizarre AdventureRNGCollection

Description (written by the developer; not a statement by this register)

This game is in beta so the models of the stands are not implemented, same happens to the animations and inventory but it stills playable. Is only Playable in mobile and PC for now. Stands RNG is a game based on Jojo's Bizarre Adventure and RNG games, there are 45+ stands to discover, with 10 rolls you get auto roll and with 1000 you get 2x luck. Have fun!

Last updated by the developer 26 Mar 2026, 20:36 UTC.

0
playing (measured 19 Sept 2026, 18:00 UTC)
2,647
lifetime visits
82%
liked (23 👍 / 5 👎)
17
favourites (6.4 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played During Beta! · welcome629 · 0.00% win
Menacing Duck · collection106 · 0.00% win
Now, where is Jo? · secret104 · 0.00% win
He didn't won · secret93 · 0.00% win
In the name of God (Part 4) · collection63 · 0.00% win
In the name of God (Part 3) · collection41 · 0.00% win
Invisible baby · progression39 · 0.00% win
Where I am? · secret33 · 0.00% win
In the name of God (Part 1) · collection27 · 0.00% win
Awaken my masters! · collection23 · 0.00% win
In the name of God (Part 2) · collection20 · 0.00% win
[Summer 2024] A bigger fish · other16 · 0.00% win
In the name of God (Part 5) · progression15 · 0.00% win
[Summer 2024] The Island of the Genie · other12 · 0.00% win
[Summer 2024] Ice Cream · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.