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Blade Mystery

Blade Mystery

A Roblox experience owned by Blade Mystery 3.

Social & hangoutENhide and seeksocial deductionroleplay

Blade Mystery is a social-hangout experience created on 2024-06-12. The game supports desktop, mobile, and tablet players. It has accumulated 1,701,077 lifetime visits and 3,592 favorites. Currently, zero users are playing. The experience holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Blade Mystery! 🔍 INNOCENTS: Hide and uncover the Murderer! 👮‍♂️ SHERIFF: Protect the Innocents and stop the Murderer. 🔪 MURDERER: Eliminate everyone and avoid the Sheriff! 📢 Join our community for update announcements! 📱💻Supports Desktop, Mobile and Tablet players!

Last updated by the developer 23 Jul 2026, 23:48 UTC.

0
playing (measured 10 Aug 2026, 19:17 UTC)
1,701,077
lifetime visits
87%
liked (3,607 👍 / 531 👎)
3,590
favourites (2.1 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
999 R$
Lucky
750 R$
VIP
549 R$
Radio
349 R$
Double Coins Limit
349 R$
Instant Spin
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression95,727 · 0.00% win
Level 20 · progression16,213 · 0.00% win
Level 30 · progression5,626 · 0.00% win
Level 40 · progression2,475 · 0.00% win
Level 50 · progression1,354 · 0.00% win
Level 60 · progression791 · 0.00% win
Level 70 · progression502 · 0.00% win
Level 80 · progression324 · 0.00% win
Level 90 · progression225 · 0.00% win
LEVEL 100 · progression164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3387no change
14 Aug 2026, 11:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.