☕Publish High Tea Simulator🎂
A Roblox experience owned by Shape Of Play Studio.
TycoonENhigh tearestaurant tycoonrole play
☕Publish High Tea Simulator🎂 is a tycoon experience created on 2024-06-12. The game has recorded 2,118,132 lifetime visits and 18,203 favorites. Currently, zero users are playing. The title holds a 50% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
Welcome to "Publish High Tea Simulator" ☕, A perfect place for you to share leisure time with friends! 🏠 Invite friends to enjoy coffee while tasting carefully crafted food. 👍 Thank you for giving us our likes and getting the latest game updates and updates! 🍪 Taste various desserts, earn points and virtual currency, and make your gaming journey more diverse! 🔔 Click the "Follow" button and don't miss any new content releases. At the same time, you can also stay in touch with us through our group! 📌The inspiration comes from Tea Time and Hot Pot Restaurant, and the scene design is based on Hong Kong tea restaurants, Korean coffee shops, and hot pot buffets. We plan to create a high tea buffet restaurant that includes specialty foods from various countries. 🔖Tags: Restaurant, Buffet, Afternoon Tea, HIGH TEA, Food, Beverages, Coffee, Snacks, Simulator, RP, Role Play, Experience, Tycoon, Warmth, Beauty, Chat, Chat Room, Sound, Public, Friends, Entertainment, Leisure
Last updated by the developer 29 Jul 2026, 10:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.