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HARD OBBY

HARD OBBY

A Roblox experience owned by Never Give Up! Studios.

ObbyENparkourhigh difficultyrage game

HARD OBBY is an obby experience created on 2024-06-12. It has 942,993 lifetime visits, 170,476 favorites, and an 82% like percentage. Currently, zero players are active. The game features obstacle course gameplay with tags including difficulty, parkour, and challenge.

Description (written by the developer; not a statement by this register)

Welcome to HARD OBBY! Test your skills in this game that starts easy and becomes nearly impossible! Only 1% of players win! Can you beat the game without rage quitting? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult

Last updated by the developer 18 Aug 2024, 23:45 UTC.

0
playing (measured 10 Aug 2026, 23:35 UTC)
942,993
lifetime visits
82%
liked (1,817 👍 / 401 👎)
170,472
favourites (180.8 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
1,200 R$
Double Jump
798 R$
Easy Mode
400 R$
Double Coins
250 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED! · welcome623,642 · 0.00% win
Stage 30 · progression385,354 · 0.00% win
Stage 60 · progression233,724 · 0.00% win
Stage 90 · progression125,906 · 0.00% win
Stage 120 · progression42,843 · 0.00% win
Stage 150 · progression5,076 · 0.00% win
Stage 180 · progression2,937 · 0.00% win
Stage 210 · progression343 · 0.00% win
Stage 240 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0782no change
14 Aug 2026, 16:0482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.