Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
💪Strong Muscle Simulator

💪Strong Muscle Simulator

A Roblox experience owned by DevFoll's Simulators.

SimulatorENstrength trainingking of the hillrebirth mechanic

Description (written by the developer; not a statement by this register)

💪 Train by lifting a variation of different objects! 🥊 Fight with your strength and become the King of the Hill! 🏆 Train your strength and rebirth to get on leaderboards! ⭐ Like and favorite the game! ❤️ Created by DevFoll Tags: Muscle Strength, Lifting, Simulator, Training, Weights, Weight

Last updated by the developer 6 Dec 2025, 10:10 UTC.

0
playing (measured 10 Aug 2026, 19:02 UTC)
88,791
lifetime visits
88%
liked (138 👍 / 18 👎)
213
favourites (2.4 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Weight
1,299 R$
Fast Lift
249 R$
Auto Rebirth
99 R$
Double Kills
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Strong Muscles Simulator · welcome63,199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked14 September 2026 — 88 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 13:5188no change
15 Aug 2026, 12:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.