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Curious George RP

Curious George RP

A Roblox experience owned by _ _ STUDIO.

RoleplayENCurious GeorgeRoleplayVideo Creation

Curious George RP is a roleplay experience created on June 12, 2024. The game has accumulated 2,241,797 lifetime visits and 2,832 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome! Go to Curious George RP! ⭐️ In this game you can pretend to be a popular Curious George. You can also shoot videos in familiar rooms!🐵 This game is currently in development. If you have any requests for new features, please feel free to write to the group! Don't forget to give it a thumbs up 👍 and add it to your favorites ⭐️!

Last updated by the developer 21 Aug 2025, 13:55 UTC.

0
playing (measured 11 Aug 2026, 03:03 UTC)
2,241,797
lifetime visits
83%
liked (495 👍 / 102 👎)
2,849
favourites (1.3 per 1k visits)
12 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome! · welcome1,012,000 · 100.0% win
You stayed for an hour! · other29,344 · 0.00% win
You stayed for a 3 hour! · progression6,508 · 0.00% win
You stayed for a 6 hour! · progression2,197 · 0.00% win
You stayed for a 1 day! · progression206 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked13 October 2026 — 83 % liked2 November 2026 — 83 % liked12 November 2026 — 83 % liked14 August 202612 November 2026
7 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 11:3783no change
2 Nov 2026, 11:3583no change
13 Oct 2026, 11:3383no change
23 Sept 2026, 11:3183no change
13 Sept 2026, 11:2383no change
3 Sept 2026, 11:2283no change
14 Aug 2026, 08:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.