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Power Punch Simulator🥊

Power Punch Simulator🥊

A Roblox experience owned by İce Studios.

SimulatorENclickerpet collectionstrength training

Description (written by the developer; not a statement by this register)

Here is the translation of the game instructions and tags into English: 💡How to Play: 💪 Train your strength by punching/clicking on your screen! 🥊 Punch/defeat others with your strength! 👍 Earn Gems to buy Upgrades to gain even more Strength! 🐾 Pets will make reaching your goal easier, become the best! 😎 Become the strongest and coolest! ⭐ Like and favorite the game for more UPDATES! 👍 🏆 Premium players get +20% Walking Speed and a Premium Chest! ⚡

Last updated by the developer 28 Feb 2026, 15:45 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
658
lifetime visits
100%
liked (4 👍 / 0 👎)
69
favourites (104.9 per 1k visits)
13 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gökkuşağı Yumurtası
1,295 R$
8 Evcil Hayvan Takılı
945 R$
x2 Yeniden Doğma
795 R$
Otomatik Yeniden Doğma
595 R$
5 Evcil Hayvan Takılı
445 R$
VIP
395 R$
x2 Güç
245 R$
Üçlü Yumurta
245 R$
x2 Hasar
195 R$
Hızlı Açma
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ücretsiz Evcil Hayvan Paketi! · collection0 · 0.00% win
Davet Edilen Arkadaşlar · social0 · 0.00% win
1. Sezon Tamamlandı · welcome0 · 0.00% win
İlk Yeniden Doğuş · progression0 · 0.00% win
Hoşgeldin! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.